Selasa, 08 Januari 2008

Data Structures for Game Programmers (Premier Press Game Development) (Paperback)

Data Structures for Game Programmers (Premier Press Game Development) (Paperback)




Product Details

* Paperback: 250 pages
* Publisher: Muska & Lipman/Premier-Trade; 1 edition (November 25, 2002)
* Language: English
* ISBN-10: 1931841942
* ISBN-13: 978-1931841948
* Product Dimensions: 9.3 x 7.4 x 2 inches
* Shipping Weight: 3.4 pounds


Book Description
"Data Structures for Game Programmers" replaces endless pages of boring text with exciting gaming technology and eye-catching graphics. The complex subject of data structures is made easy to understand and fun to learn. Start with an explanation of how the most popular data structures and algorithms work. Then you're on your way as you create your own! From simple arrays and bit vectors to intense binary tree graphs and hash tables, this book covers it all. It even tackles the algorithms used for sorting, searching, compression, and recursion. Plus, you will actually see each concept put into practice through interactive graphical demonstrations included on the CD!

About the Author
Ron Penton is an independent programmer with a primary interest in computer games. He began using GW-BASIC in 1989, moved on to Visual Basic 4 in 1995, QBasic in 1996, and learned C++ in 1997. Ron began working on his degree in 1998 at the Rochester Institute of Technology, and is working on completing his Bachelors in Computer Science at the University of Buffalo. Ron contributed a chapter in the book titled “Game Programming All in One” published by Premier Press.


Code:
http://rapidshare.com/files/77188565/Data.Structures.for.Game.Programmers.rar

Beginning OpenGL Game Programming (Game Development Series) (Paperback)

Beginning OpenGL Game Programming (Game Development Series) (Paperback)



Product Details

* Paperback: 336 pages
* Publisher: Course Technology PTR; 1 edition (March 19, 2004)
* Language: English
* ISBN-10: 1592003699
* ISBN-13: 978-1592003693
* Product Dimensions: 8.9 x 7.3 x 0.9 inches
* Shipping Weight: 1.2 pounds


GameDev.net, John Hattan, May 2004
An excellent way for programmers who want to make the leap from 2D to 3D graphics to do so.

Book Description
This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers.



Code:
http://rapidshare.com/files/77188564/Beginning.OpenGL.Game.Programming.rar

Beginning DirectX 9 (Game Development Series) (Paperback)

Beginning DirectX 9 (Game Development Series) (Paperback)





Product Details

* Paperback: 352 pages
* Publisher: Course Technology PTR; 1 edition (April 1, 2004)
* Language: English
* ISBN-10: 1592003494
* ISBN-13: 978-1592003495
* Product Dimensions: 9.1 x 7.3 x 0.9 inches
* Shipping Weight: 1.6 pounds

Gamasutra.com
Wendy Jones has done a bang up job. An ideal introduction to the subject of DirectX graphics.

Book Description
Welcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX® 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner's guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it's on to 3D concepts and Direct3D® as you use DirectX 9 to begin designing and building your own 3D worlds. Expand your DirectX knowledge with an introduction to sound processing with DirectSound® and user input with DirectInput®. Wrap things up as you complete a comprehensive project that shows you how to apply each new concept. Bring amazing fantasy worlds to life with the power of DirectX 9!


Code:
http://rapidshare.com/files/77188562/Beginning.DirectX9.rar

Beginning Game Programming (Premier Press Game Development) (Paperback)

Beginning Game Programming (Premier Press Game Development) (Paperback)




Product Details

* Paperback: 360 pages
* Publisher: Course Technology PTR; 1 edition (October 13, 2004)
* Language: English
* ISBN-10: 1592005853
* ISBN-13: 978-1592005857
* Product Dimensions: 9.1 x 7.2 x 1 inches
* Shipping Weight: 1.6 pounds

Book Description
Learn the essential skills needed to demystify game programming and harness the power of Windows® and DirectX®. "Beginning Game Programming" teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple Windows programs, and then tap into the power of Direct3D! Each chapter teaches important new skills (such as basic 3D programming with vertices, polygons, and textures), culminating in a simple DirectX game library - great for your own game projects! Learn the basics of 3D modeling with the Anim8or modeling program and then learn how to load and use 3D models in your own games. The complete game project in this book runs in fullscreen or windowed mode, and features mouse support, sound effects, 3D models, texture-based sprites, and 3D collision detection. Brace yourself for an exciting introduction to game programming!

About the Author
Jonathan S. Harbour has been an avid gamer and programmer for 18 years, having started with early PCs like the Commodore PET and Tandy 1000. In 1997, he earned a Bachelor's degree in Computer Information Systems, and then spent eight years working as a professional programmer before accepting a position on the faculty at University of Advancing Technology where he teaches game programming and software engineering courses. Jonathan has authored many other books about game programming and video game systems, including the recent Gadget Geek's Guide to Your Xbox 360 and Beginning Java 5 Game Programming. He maintains a Web site at http://www.jharbour.com with news and online discussion forums. Jonathan lives in the Arizona desert with his wife, Jennifer, and children, Jeremiah, Kayleigh, Kaitlyn, and Kourtney.


Code:
http://rapidshare.com/files/77188563/Beginning.Game.Programming.rar

Beginning C++ Game Programming (Game Development Series) (Paperback)

Beginning C++ Game Programming (Game Development Series) (Paperback)



Product Details

* Paperback: 352 pages
* Publisher: Course Technology PTR; 1 edition (May 13, 2004)
* Language: English
* ISBN-10: 1592002056
* ISBN-13: 978-1592002054
* Product Dimensions: 9 x 7.4 x 1 inches
* Shipping Weight: 1.6 pounds

Book Description
Interactivity - the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you're ready to jump into the world of programming for games, "Beginning C++Game Programming" will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you'll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++!

About the Author
Mike Dawson has worked as a programmer and a computer game designer. He earned his bachelor¿s degree in Computer Science from the University of Southern California and currently teaches game programming at UCLA Extension and The Digital Media Academy at Stanford. In addition to Python Programming for the Absolute Beginner, he is also the author of Beginning C++ Through Game Programming.



Code:
http://rapidshare.com/files/77188561/Beginning.Cpp.Game.Programming.rar

Windows Server 2003 Bible

Windows Server 2003 Bible



Paperback: 1185 pages
Publisher: Wiley; 221 edition (March 13, 2006)
Language: English
ISBN-10: 0471754803
ISBN-13: 978-0471754800

Code:
http://rapidshare.com/files/71275565/ws2k3b.rar